Natural Selection
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Necromancers are evil mages skilled in the arts of black magic and have control over death and various other evils.

Necromancers can wield the following three weapons:

Exotic at Level 0.
Flail at Level 15.
Dagger at Level 25.





Skills and Spells
The # in ( )'s is the cost, in learning points.
1: Exotic, Scrolls, Staves & Wands (0)2: Magic Missile (1)3: Detect Magic (1)
4: Invisibility (1)5: Fly (2)6: Tainted Touch (1)
7: Aura of Contamination (1)8: Detect Invisible (1)9: Embalm (1)
10: Identify Magic Item (2)11: Detect Good (1)12:Detect Hidden (2)
13: Shocking Grasp (1)14: Fireball (2)15: Flail (1)
16: Spectral Hand (2)17: Fade (3)18: Enfeeblement (1)
19: Poison (2)20: Blindness (2)21: Rot Flesh (2)
22: Curse (3)23: Cause Disease (2)24: Insatiable Hunger (2)
25: Dagger (1)26: Protect From Good (2)27: Harm (2)
28: Putrid Aura (2)29: Weaken (2)30: Summon (3)
31: Death Experience (*)32: Energy Drain (1)33: Pass Door (3)
34: Disease Immunity (2)35: Brew (1)36: Flamestrike (3)
37: Sleep (2)38: Feign Death (*)39: Vampiric Essence (2)
40: Gate (1)41: Putrify (*)42: Enslave Undead (2)
43: Wrench Soul (2)44: Evade Magic (1)45: Animate Dead (3)
46: Defile (3)47: Unholy Word (2)48: Fear (3)
49: Demonfire (3)50: Create Minion (3)51: Gas Breath (3)
52: Cloak of Evil (3)53: Acid Blast (3)54: Wraithform (*)
55: Word of Death (3)
* = Skill has yet to be finished, therefore it has no cost yet.

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