Natural Selection
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Art By: Gerald Brom

The fanatic is a follower of his/her own holy order. Fanatics can be expected to do anything at anytime in the name of their god.

Fanatics are able to wield the following three weapons:

Flail at Level 0.
Whip at Level 15.
Polearm at Level 25.





Skills and Spells
The number in ( )'s is the cost in learning points.
1: Flail, Staves, Scrolls (0)2: Magic Missile (1)3: Continual Light (1)
4: Detect Magic (1)5: Burning Hands (1)6: Faerie Fire (2)
7: Entangle (1)8: Blessed Abundance (1)9: Colour Spray (2)
10: Dodge (2)11: Barkskin (1)12: Cure Blindness (2)
13: Know Alignment (1)14: Fireball (1)15: Whip (1)
16: Detect Invisible (2)17: Identify Magic (2)18: Healing Hand (3)
19: Blindness (2)20: Faerie Fog (1)21: Holy Shield (1)
22: Turn Undead (*)23: Weighty Chest (*)24: Spiritual Hammer (2)
25: Polearm (1)26: Holy Might (2)27: Cure Disease (2)
28: Frenzy (2)29: Charm Person (1)30: Bless (3)
31: Heat Metal (3)32: Sanctity of Mind (2)33: Dispel Evil (3)
34: Remove Curse (3)35: Flamestrike (3)36: Call Upon Faith (1)
37: Inverted Ethics (3)38: Holy Word (2)39: Corrupt Ethics (3)
40: Portal (1)41: Wall of Thorns (1)42: Word of Recall (3)
43: Magical Vestment (2)44: Summon (2)45: Mirror Image (*)
46: Evade Magic (2)47: Aura of Comfort (3)48: Confusion (3)
49: Sanctuary (3)50: Dispel Magic (3)51: Spiritual Wrath (2)
52: Plague (3)53: Mass Healing (3)54: Pyrotechnics (3)
55: Righteous Wrath (3)
* = Skill has yet to be finished, therefore it has no cost yet.

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