Natural Selection
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Artwork by: Les Evans

The elementalist draws their strength from the four powers; fire, air, earth and water.

They are able to wield the following three weapons:

Axe at Level 0.
Polearm at Level 15.
Mace at Level 25.





Skills and Spells
The number in ( )'s is the cost, in learning points.
1: Axe & Wands (0)2: Earth Blast (1)3: Fly (1)
4: Continual Light (1)5: Icy Barrier (1)6: Trip (2)
7: Water Breathe (1)8: Faerie Fire (2)9: Create Rose (1)
10: Detect Evil (1)11: Burning Hands (2)12: Create Water (1)
13: Earth Blend (1)14: Refresh (2)15: Polearm (1)
16: Dirt Kick (3)17: Lightning Bolt (3)18: Detect Poison (1)
19: Detect Invisible (2)20: Ice Spear (2)21: Protect From Evil (3)
22: Floating Disc (1)23: Fade (2)24: Lore (2)
25: Mace (1)26: Earthquake (1)27: Control Weather (1)
28: Icy Surface (*)29: Fireproof (3)30: Call Lightning (2)
31: Fireball (1)32: Boil Water (2)33: Heat Metal (3)
34: Create Plant (*)35: Gust of Wind (*)36: Thunderstorm (2)
37: Stone Skin (2)38: Wall of Earth (*)39: Chain Lightning (2)
40: Nexus (1)41: Tornado (3)42: Insatiable Thirst (2)
43: Invisible Object (3)44: Create Fire (*)45: Summon Elemental (2)
46: Rust Metal (*)47: Fire Aura (2)48: Hurricane (3)
49: Frost Breath (3)50: Lightning Shield (3)51: Fire Breath (3)
52: Breath Of Life (3)53: Death Rain (3)54: Lightning Breath (3)
55: Pyrotechnics (3)
* = Skill has yet to be finished, therefore it has no cost yet.

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